How to fail completely...
or, how we made "Lyman."

Design

3D

It was time for 3D. This was all the 3D animated work I'd done up until this point, with character modeling crucially missing from my reel.

I knew I wouldn't be able to make something that looked good by modern standards, so I tried to embrace my limitation, turning to Zelda for inspiration.

Old Zelda... not overtly beautiful.


To those in the know, Nintendo's Spaceworld 2000 demo represents the best shitty GameCube graphics, ever. This was where I set the bar for my 3D ability after two semesters. I'd use simple, strong shapes, lighting, and color, to make the best looking Lyman I could.



Filming


Lyman test number one






Ghosty tests of the first shot






Geneva figuring out the first clay prosthetic












Layers shooting the first scene



From Henry

Keep going...

Lyman doc

New Year's Eve Pre Show

Drawing for Animation

Rabbit Radio: Lyman – New Year's 2024