How to fail completely...
or, how we made "Lyman."
Design
3D
It was time for 3D. This was all the 3D animated work I'd done up until this point, with character modeling crucially missing from my reel.
I knew I wouldn't be able to make something that looked good by modern standards, so I tried to embrace my limitation, turning to Zelda for inspiration.
Old Zelda... not overtly beautiful.



Filming

Lyman test number one



Ghosty tests of the first shot



Geneva figuring out the first clay prosthetic

Layers shooting the first scene

Keep going...
Lyman doc
New Year's Eve Pre Show
Drawing for Animation
Rabbit Radio: Lyman – New Year's 2024